Bay 1. 2 Games: Dwarf Fortress. That took a while, and there were many deaths, but it seems the infiltrating companions are sorted out now.. I manifested with a party of bound companions this time, named "Buddy A", "Buddy B" and "Buddy C". All the same, when confronted by a goblin glassmaker near a watch tower, Buddy A quick- wittedly shouted out "My name is Tode. I'm a human beast hunter from < correct entity name>." And for now, that works. Really though, the best thing the Scorpio edition has going for it appears to be the name, which is way cooler, and always was, than Xbox One X. Reasonable people can. A Warlock transmog set from Mists of Pandaria. View it on your character with the model viewer. See a list of what transmog goes with it. Requires level 90. DRAGON QUEST HEROES II is a hack-and-slash Action RPG that sends you on a new adventure to restore order to a once peaceful world filled with monsters and battles of. An Online Comic : Dragon Ball Multiverse based on DBZ. Buddy A held this identity until we made our way out of the site. Your buddies don't yet screw up for any reason. You can screw up, if your identity is chosen very poorly. Some bugs next! 1. Down to two now! The various remaining artifact issues were uneventful. Now the main thing left to do is handling all this companions- during- infiltration business, the issue being that a goblin might address one of your companions instead of you, due to line- of- sight, etc., and your buddy needs to be able to pipe up intelligently to save all your lives. Might take some days due to the various various ways it can All Go Wrong. Then finally some bugs I promised to do before the release. Normally, we do bug- fixing for a while afterward (and of course we'll still do that), but e. So we'll see how that goes after the companion identity stuff is handled. Then we should be ready! Here's the Future of the Fortress for the month, which also has a report. Where are we at.. I made sure rulers could form new artifact claims post w. We'd hoped to set up more subtle town- level identity tracking, by alias and appearance, but I ran into trouble there, so it still has to track identity by actual incidents and rumors, rather than just your greetings, community- wise. That is, an individual will track your aliases when you introduce yourself, but they won't pass that information around in a way accessible to the broader community unless there's also a barfight or artifact involved or something, at which point the information will be pooled by any survivors a few hours after the incident area is offloaded. There are four things left to do. Handling artifact questers in the case that site building maps are realized at the mid level, handling some issues with goblin artifact recovery squads, handling a promise to manage player adventurer party infiltration of goblin sites using identities w/ companions, and doing a few promised bugs. Ha ha, probably another Deadline Disaster from Team Great Predictions over here, but at least the last things are becoming done around the right time. Two main things this week were testing encountering an artifact quester in the woods while holding their artifact, and some quibbling with fort- mode artifact questers. The woodland artifact quester didn't go so well at first. I used my debug power to manifest as the Manifestation, holding the quest crossbow, which I immediately handed over. When I asked the quester about it, he said "An unknown creature has given an unknown creature < correct artifact name>. I don't care one way or another." There was an obscure bug causing his inability to reflect on the situation properly; visual IDs required some third party to have seen the handover, and I'd done all the testing up until this point in crowded mead halls. So I sorted it out and got a happy reply about turning over the crossbow properly. Reloaded, tested out various personality combinations, got mugged, etc. Still racing against the clock! What have we got, ten days left in October? Hmm.. 1. 0/1. 3/2. Back in May, I mentioned invader demands for artifacts, and the petition system there, where you can choose to send a dwarf out to negotiate. You can then bring the siegers the artifact they are demanding (if you have it and choose to do so), and I mentioned then that there were a few bits to finish. So those bits are done now, and the testing as well.. Malfunctioning Dalek and British Prime Minister Theresa May, fresh off of securing the support of the far-right Democratic Unionist Party, has reportedly set a. “Hear me! I will kidnap Peach OVER and OVER until I pull it off! And no one can stop me! Losing is not an option! And neither is giving up!” — Bowser, Mario. Ha ha ha. So many deaths, so many misunderstandings. Human soldiers spooked by a barn owl and then blasting everything that moves, diplomats shot in the back on their walk out, satisfied invaders leaving stragglers lingering forever on the map, and on and on. Okay, everything has been handled - - here's a recording of the relevant part of the stream from the Experimental AI in Games workshop. Tanya X. Short from Kitfox Games kicks the day off, then I appear at 3. You can find the other talks on their channel. It was much earlier than I'm used to getting up! Also, here's the Future of the Fortress for the month. Now for our yummy yummy dev nuggets. Here's the report! The Future of the Fortress will be a little late, but should be along soon. Let's see if we can't take care of it all this month! Mostly been playing around with post- world- generation secret agents lately, since most of the testing I'd done up to this point had been on their world generation histories. And there were lots of tells.. Elves showing up as peddlars, but the game giving them away as "Warrior" in their travel logs, their printed color being according to their soldier type instead of their cover, and that sort of thing. The old vampire secret identity code wasn't helping since vampires didn't try to hide these types of professions. But I've confirmed that they try to collect the correct type of rumors from your dwarves and can successfully bring them out of your fortress and back home, as well as being able to successfully target the other sites they visit throughout the world once world generation is over. Hopefully that's the last we'll hear about agents as we check these last things off. Sorry about the delay - - as mentioned in the B1. I was at the Progression Mechanics conference at Northwestern, but I was unexpectedly unable to get a post up here. Work continues and I should have another entry up before too long about how that's all going. For now, here's a video of my emergent narrative talk. The entire conference is here: Day 1, Day 2 part 1 (same link as my talk), and Day 2 part 2. I set a lone dwarf to travel over to a dragon cave to recover a cotton chausse. The treasure had belonged to the humans, a favorite piece of clothing and now holy relic of their first nature priest, but the dragon had taken it almost a century earlier. So, hey, why not bring it to the fortress? Maybe give it back to the humans to improve relations, or failing a visit from them, keep it in a little museum in a display case for the dwarves to admire. Uzol, my questing dwarf, managed to sneak by the dragon, but found no chausse. So he decided to go barhopping to the east to see if he could pick up any signs - - that's all I was testing, the barhopping code. I didn't expect him to actually find a rumor, but he did. Apparently, a mercenary had gotten to the dragon cave two seasons earlier, and brought the chausse back to the human temple, to its rightful place. Uzol had orders, though, and he followed them to the letter. He broke into the temple and brought me back the relic.. I guess I have a save if I want to test being invaded by angry humans. This is the report, and this is the Future of the Fortress reply. There had been a promise to get pet war dogs to travel with squads that you send on raids, rather than having them stay home waiting for their masters. So that's now properly completed. If your vision of dwarves is less about crafting in the mountains, and more about a lone dwarf descending from the hills to attack a village with a pack of a dozen hounds, your vision is now a reality. That's how I tested it, anyway.
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